ReactJs improvements after tutorial
01 Mar 2017Questions
- Display the move locations in the format “(1, 3)” instead of “6”.
- Bold the currently-selected item in the move list.
- Rewrite Board to use two loops to make the squares instead of hardcoding them.
- Add a toggle button that lets you sort the moves in either ascending or descending order.
- When someone wins, highlight the three squares that caused the win.
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import React from 'react';// eslint-disable-line no-unused-vars
import ReactDOM from 'react-dom';
//import App from './App';
import './App.css';
// remeber props in normal func does not need this
function Square(props) {
const className = props.winner ? 'square winner' : 'square';
return (
<button className={className} onClick={()=>props.onClick()}>
{props.value}
</button>
);
}
Square.propTypes = {
value: React.PropTypes.string,
winner: React.PropTypes.bool,
onClick: React.PropTypes.func
};
class Board extends React.Component {
constructor() {
super();
this.state = {
rows: 3,
columns: 3,
};
}
/*
render Square
@param number
*/
renderSquare(i) {
// includes() not []
return <Square winner={this.props.winner.includes(i) } key={i} value={this.props.squares[i]} onClick={()=>this.props.onClick(i)} />;
}
render() {
let rows = [];
let cells = [];
let cellNumber = 0;
for(let i = 0, l = this.state.rows; i < l; i++) {
for(let j =0, k = this.state.columns; j < k; j++) {
cells.push(this.renderSquare(cellNumber));
cellNumber++;
}
rows.push(<div key={i} className="board-row">{cells}</div>);
cells = [];
}
return (
<div>
{rows}
</div>
);
}
}
Board.propTypes = {
squares: React.PropTypes.array,
winner: React.PropTypes.array,
onClick: React.PropTypes.func,
};
class Game extends React.Component {
constructor() {
super();
this.state = {
history: [{
squares: Array(9).fill(null),
move: null,
xIsNext: true,
when: Date.now(),
location: null,
}],
isAscend:true,
stepNumber: 0,
};
}
handleToggle() {
this.setState({
isAscend: !this.state.isAscend
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
});
}
isActive(value) {
return value === this.state.selected ? 'active' : '';
}
handleClick(i) {
const history = this.state.history.slice(0,this.state.stepNumber+1) ;
const current = history[history.length -1];
const squares = current.squares.slice();
if(calculateWinner(squares) || squares[i]) {
return;
}
const xIsNext = current.xIsNext;
squares[i] = xIsNext ? 'X' : 'O';
this.setState({
history: history.concat({
squares:squares,
xIsNext: !xIsNext,
move: {player:squares[i], location: i},
when: Date.now(),
}),
stepNumber: history.length,
});
}
render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares) || [];
let status;
if(winner.length!==0) {
// get first ele by current.squares[winner[0]]
status = 'Winner: ' + current.squares[winner[0]];
} else {
status = 'Next player: '+(current.xIsNext ? 'X' : 'O');
}
const moves = history.map((step, i)=>{
const [row, column] = step.move ? getHumanReadableLocation(step.move.location) : [null, null];
const desc = step.move ?
step.move.player + ' played at (' + row +',' + column + ')' :
'Game Start';
const isCurrentMove = i === this.state.stepNumber;
const className = isCurrentMove ? 'active' : '';
return (
<li key={step.when}>
<a className={className} href="#" onClick={()=>this.jumpTo(i)}>{desc}</a>
</li>
);
});
return (
<div className="game">
<div className="game-board">
<Board squares={current.squares}
winner={winner}
onClick={(i)=>this.handleClick(i)} />
</div>
<div className="game-info">
<button onClick={()=>this.handleToggle()}>{this.state.isAscend ? 'ASCEND' : 'DESCEND'}</button>
<div>{status}</div>
<ol >{this.state.isAscend ? moves : moves.reverse()}</ol>
</div>
</div>
);
}
}
// ========================================
ReactDOM.render(
<Game />,
document.getElementById('container')
);
/*
calculate winer
@param Array
@return Array
*/
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
//return squares[a];
return lines[i];
}
}
return null;
}
// converts from 0-8 to (1,1)-(3,3)
function getHumanReadableLocation(inputLocation) {
const location = inputLocation + 1;
var row = Math.ceil(location / 3);
var column = location % 3;
if (column === 0) {
column = 3;
}
return [row, column];
}